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EmreSahin
Index 03 — the studio

About

My days move between three rooms — the studio, the workshop, and the page. Trained as an industrial designer and design engineer — with years spent engineering chip-machine systems at ASML — I now run Explored Parallel from Den Haag: a social studio producing wearable goods, books, films and games drawn from heritage. Alongside it, I work on inclusion across the city.

— made by hand, in Emre Şahin's studio

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LinkedIn Den Haag · NL
Portrait of Emre Şahin
13+
Years designing
2
Studios founded
3
Languages
What I do
01

Storytelling

Fiction, film and games that carry where we come from.

02

Product development

Industrial design and engineering — making the story physical.

03

Graphic design

Identity, type and the visual language of a world.

04

Social design

Design as a tool for inclusion and belonging.

The journey here
2026 — now
Projectleider · Interventies, Projecten & Preventie
Stichting RADAR · Discriminatie.nl — Den Haag

Design as intervention. I lead projects that turn lived experience into real prevention — identity work at the scale of a city.

Social design
2024 — 25
Researcher & Coordinator
(Youth) Ombudsman · Discriminatie.NL — Den Haag

Listening as research. I gave young people’s stories a structure that others could read, trust and act on.

Research
2023 —
Founder & Designer
Explored Parallel · social design studio — Den Haag

My own world. A studio that designs garments, films and objects from the memory of where we come from.

Worldbuilding
2022 — 24
Design Engineer
ASML · Development & Engineering — Veldhoven

Precision as discipline. Engineering chip-machine systems taught me to make an idea hold under real tolerances.

Engineering
2020 — 22
Advisor, Diversity & Inclusion
The Hague University of Applied Sciences

Design for belonging. I shaped how an institution sees — and includes — the people inside it.

Inclusion
2018 —
Founder · Designer · Prototyper
Creation Corporation — Den Haag

Where it started. Turning sketches into things you can hold — the first proof that an idea can become an object.

Making
Education

BDes, Industrial Product Design

The Hague University · 2016–22

MBO-4, Media Design

Grafisch Lyceum Rotterdam · 2012–16